|01.||e-Adventure Tiles: Round Tower can be used as a small keep in the frontier wilderness of your campaign world or as a guild headquarters in a bustling fantasy city. PCs may find that this set is the perfect place to set up as a headquarters to guard their myriad treasures (once they have rid the tower of its former occupants, of course).
This set contains 30 detailed tiles that form various... [click here for more]|
|02.||e-Adventure Tiles Dungeons Vol. 4 Ã¢â‚¬â€œ Small Chambers by Edward Bourelle e-Adventure Tiles: Dungeons Vol. 4 lets you add the not-so-great halls to your dungeon designs with Small Chambers. This 25 tile sets covers dungeon chambers that fit entirely on one six-by-six inch tile and some tiles feature more than one chamber. e-Adventure... [click here for more]|
|03.||e-Adventure Tiles Dungeons Vol. 1 by Edward Bourelle Take your adventures into the dark places of the world. e-Adventure Tiles: Dungeons Vol. 1 is designed to add ease, detail and excitement to your campaign; never worry about mapping on the spot again! e-Adventure Tiles: Dungeons Vol. 1 contains everything you need to print out and construct... [click here for more]|
|04.||Take your adventures into the dark places of the world. e-Adventure Tiles: Dungeons Vol. 2 is designed to add ease, detail and excitement to your campaign; never worry about mapping on the spot again! e-Adventure Tiles: Dungeons Vol. 2 contains everything you need to print out and construct a sprawling network of rooms and passages. Combine Dungeons Vol. 2 with Dungeons... [click here for more]|
|05.||Round out your basic dungeon tile collection with Dungeons Volume 3. This 25 tile set features circular and elliptical chambers along with curving passages and intersections.
Use Dungeons Volume 3 on its own or combine it with one of our other dungeon sets.
Crypt of Blood
Dungeons Vol. 1
Dungeons Vol. 2
e-Adventure Tiles are designed... [click here for more]|
|06.||e-Adventure Tiles Dungeon Details Vol. 3 by Edward Bourelle Set the scene for adventure with e-Adventure Tiles: Dungeon Details Volume 3. Find a way through the dungeon gate, uncover the secrets of the forgotten lab, and free the prisoners from their brutal stay in the torture chamber. This 25 tiles set focuses on dungeon encounter... [click here for more]|
|07.||e-Adventure Tiles Dungeon Details Vol. 2 by Edward Bourelle Set the scene for adventure with e-Adventure Tiles: Dungeon Details Volume 2. Sneak through the barracks of the enemy army, confront the subterranean king upon his throne, fight past the demonic guardian and its keeper, survive a couple of traps, and the treasure hoard... [click here for more]|
|08.||Set the scene for adventure with e-Adventure Tiles: Dungeon Details Volume 1.
Escape from a locked and guarded dungeon cell. Fight past scores of undead as they rise from their tombs. Avoid the deadly hold of the spider's webs. And, before you leave, don?t forget to smash the evil alchemist's lab and loot his study!
This 25 tiles set focuses on dungeon encounter areas that will set the... [click here for more]|
|09.||Upgrade your tabletop with Second Edition e-Adventure Tiles. After 10 years with the existing tiles and textures, SkeletonKey has revamped the quality and detail of the base terrain types. Each setting (Dungeon, Cave, Wilderness, etc) will begin with a large Core Set and be further developed with smaller Expansion Sets. 2e Adventure Tiles incorporate ten years of artistic growth,... [click here for more]|
|10.||e-Adventure Tiles Desert Ruins by Edward Bourelle Uncover the lost treasures of a forgotten city or spend the night in the remnants of a crumbling building. e-Adventure Tiles: Desert Ruins is the first in a line of detailed desert terrain tiles that offer the same quality you have come to expect from SkeletonKey Games releases. This 16 tiles set... [click here for more]|
|11.||Discover the sanctuaries of long forgotten cults with e-Adventure Tiles: Lost Temples. This 25 tile set expands upon e-Adventure Tiles: Sacred Temples by adding sections that are sinking into murky water, L-shaped sections, and sections that link to subterranean cave or dungeon walls.
Bonus tiles include sinking temple ruins and Sewer Chamber connections. Also, to make this... [click here for more]|
|12.||e-Adventure Tiles: Desert Boulder Fields contains 20 miniatures-scale tiles featuring a desolate wasteland of sand and stone. This set is perfect for use with settings of all types, including fantasy, post-apocalyptic, and science fiction. Featured in this set are -
10 Boulder Field tiles that feature a variety of sand and stone configurations which can be arranged to create endless... [click here for more]|
|13.||Adventure Tiles VTT Collection: Adventure Town I brings together 99 urban fantasy themed e-Adventure Tiles to you virtual tabletop as 100ppi jpegs.
Curated from SkeletonKey Games' vast library, this collection contains tiles from the following original sets -
e-Adventure Tiles: Adventure Town Inns Vol 1 (33 tiles)
e-Adventure Tiles: Adventure... [click here for more]|
|14.||Adventure Tiles VTT Collection: Adventure Town I brings together 81 urban fantasy themed e-Adventure Tiles to you virtual tabletop as 100ppi jpegs.
Curated from SkeletonKey Games' vast library, this collection contains tiles from the following original sets -
e-Adventure Tiles: Adventure Town Canals (7 tiles + 2 boats)
e-Adventure Tiles: Adventure... [click here for more]|
|15.||Take your adventures into the dark places of the world. e-Adventure Tiles: Cave Chambers is designed to add ease, detail and excitement to your campaign; never worry about mapping on the spot again! e-Adventure Tiles: Cave Chambers contains everything you need to print out and construct a sprawling network of caverns. Also, e-Adventure Tile sets are completely compatible... [click here for more]|
|16.||e-Adventure Tiles: Cave Passages are designed to add ease, detail and excitement to your campaign. This set contains everything you need to print out and construct a maze of passages with a one-inch-grid for use with your favorite RPG or miniatures game. This e-Adventure Tile set includes 25 six by six inch square tiles for over six square feet of adaptable, interchangeable, and... [click here for more]|
|17.||Cave Chambers Vol. 2 takes your adventures into the dark and cramped places of the world. e-Adventure Tiles: Cave Chambers Vol. 2 focuses on small cave chambers and is designed to add ease, detail and excitement to your campaign; never worry about mapping on the spot again! e-Adventure Tiles: Cave Chambers contains everything you need to print out and construct a sprawling network... [click here for more]|
|18.||e-Adventure Tiles Coniferous Wilderness by Edward Bourelle Take your favorite RPGs and miniatures games deep into the forest with e-Adventure Tiles: Coniferous Wilderness. Whether exploring the great summer forests of the north lands or a local patch of woods, this set of 6x9 inch tiles will set the scene for great wilderness adventures. This... [click here for more]|
|19.||Take your favorite RPGs and miniatures games into the forest with e-Adventure Tiles: Deciduous Wilderness. This set of e-Adventure Tiles features deciduous trees that show both the trunk and the foliage coverage without loosing the one-inch-grid. This 16 tile set contains – Ten forest tiles Two forest ruin tiles One forest rock formation tile And Three forest campsites tiles... [click here for more]|
|20.||Take your miniatures outside with e-Adventure Tiles: Wilderness Ruins. Explore a crumbling ruin and unravel the mysteries of its former inhabitants or come face to face with the creatures that now call it home. This set contains 16 six by nine inch tiles (six square feet!) that can be assembled to create the overgrown ruins of a lost civilization, keep or castle.... [click here for more]|
|21.||Discover the mysteries of the nature with e-Adventure Tiles: Sacred Wilderness. In this set you can explore a strange druidic circle of stones and avoid the alluring call of the faerie ring. This set of 14 six-by-nine-inch tiles contains - 5 standing stone tiles that can be used individually or assembled into a large circle of stones 3 tiles with smaller stone formations 1 tile... [click here for more]|
|22.||Follow these trails to adventure!
e-Adventure Tiles: Wilderness Paths gives you 16 all new wilderness tiles designed around remote but well traveled paths. If you don't want an entire wilderness full of pathways, it is recommended that you use this set with one of the other Wilderness sets of e-Adventure Tiles or grab some of the free ones off of the SkeletonKey Games website at the link below.... [click here for more]|
|23.||Spy on the mystic unicorn as it takes a drink from its favorite spot - rescue a mermaid that has been landlocked by her evil captor - investigate a drowning - or just go fishing.
All of these things and more are possible with e-Adventure Tiles: Wilderness Pools. This set of 12 six-by-nine-inch tiles has everything you need to build clear blue pools of various sizes in your wilderness setting.... [click here for more]|
|24.||Take your adventures from the wilderness to the cave and back again with e-Adventure Tiles: Wilderness Cave Entrance 1.
This six tile set contains -
4 dual-elevation wilderness tiles (6"x9")
1 dual-elevation wilderness cave entrance (6"x9")
1 cave connection (6"x6")
Bonus tiles include wide cave and flooded cave connections.
e-Adventure tiles are designed for use with your favorite miniatures... [click here for more]|
|25.||A New Age...For New Heroes
In the wake of a devastating Chaos War, the people of Krynn discover a world seperated from the gods who have created and protected their world. The magical orders of the old are rendered powerless. In this time of vulnerability, dragons of immense size and power appear and conquer vast territories.
The Age of Mortals is a time of discovery. Secrets both ancient and new... [click here for more]|
|26.||Step into the Darkness Within the darkness, terror reigns. Vampires rule the night. Shapeshifters howl beneath the gibbous moon. Ancient evil and new-made ghosts and ghouls prey upon a populace ruled by fear. Yet within the darkness glows a light - a few brave souls who stand against the evil. Have you the courage to join their struggle?
Gothic Adventure in the Domain of Dread The Ravenloft Player's... [click here for more]|
|27.||Tortured by Darkness
Whether lured by the Dark Powers or born to a life of darkness, those who devote themselves to the masters of the Land of Mists undergo their own agonizing struggles. Nemeses of good, yet puppets of evil, these beleaguered men and women may rise to greatness or find their way back to the light. In any other world, they would be called anti-heroes. Here, they... [click here for more]|
|28.||Bloodsuckers and Other Beasties
Fiends prowl the oppressed world of Ravenloft, inflicting their whims on a terrorized populace. From the cunning blood goblins to terrible artificial constructs to the monstrous lords of the domains, evil dominates the night. This tome compiles the haunts that scourge the realm.
Fearsome Foes for Hardy Heroes
In the grand tradition... [click here for more]|
|29.||A Domain of Dread
A night of eternal terror. A world ruled by fear and horror. Vampires who rule the night. Shapeshifters who prowl the forests. Eldritch ghouls and undead skeletons who prey upon a fearful populace. If ever a world needed heroes, it is the world of Ravenloft.
A World of Gothic Adventure
The Ravenloft setting takes one of the classic roleplaying... [click here for more]|
|30.||The Horrors of Ravenloft
The world of Ravenloft holds many secrets that not even its night prowlers may learn. Some are too horrible for common minds to comprehend. Others simply lie in malignant mists, forgotten by the denizens of the world. Only those with the valor or foolishness to confront them can deliver their revelations to the world.
Sinister Tricks for Wicked... [click here for more]|
|31.||Included in this Issue:
Howling at the Moon - Tery Amthor of Metropolis discussed gays in roleplaying last issue. This issue presents responses from people in the industry.
Beyond the Parents Basement - Chris W. McCubbin defines freedom. Where do you stand: Appreciator or frother? While you're thinking about it, Chris is hiding his fake Spock ears.
The Care and Feeding of a City Campaign - Since... [click here for more]|
|32.||Inside the Ptolus Bonus Map Pack you will find 25 maps originally appearing in the adventures from Ptolus: Monte Cookâ€™s City by the Spire and Ptolus: The Night of Dissolution. Each map is presented as a full page image for easy reference and includes the original labeled version and a version with most of the labels removed. Only title, scale,... [click here for more]|
|33.||The Forgotten Realms Campaign Set ESD contains two books and four maps. Two of the maps are drawn to provide a general overview of the Realms, running from the Moonshae Isles in the west to the land of Thay in the east, and from the Spine of the World Mountains in the north to the Jungles of Chult in the south. The other two maps are detailed blow-ups of sections of the former maps, covering that... [click here for more]|
|34.||It is called the City of Splendors: Waterdeep, most populous of the cities of North. It is a city of wealth, adventure, and danger. More men have died in its taprooms and bars than in all the sieges of Dragonspear Castle. Success and death lurk in its shadowed entranceways and dimly -lit streets. Come explore the greatest city of the Realms in this incredible product dealing with urban fantasy adventures.... [click here for more]|
|35.||BRAVE THE RUINS UNDERMOUNTAIN awaits you: the fabled and feared battleground of the Realms - \"The Deepest Dungeon of them all\" DARE YOU FACE?miles upon miles of deadly traps, glittering treasures, strange and cryptic rooms, and slithering, skulking, lurking monsters? They await you underneath Waterdeep! UNDERMOUNTAIN is a dungeon setting for AD&D 2nd Edition campaign play:... [click here for more]|
|36.||MYTH DRANNOR, city of glory. We shall not see its like again PERHAPS YOU'VE HEARD ITS SHINING STORY.. of a time when elves and dwarves, gnomes and halflings and men lived and loved together, striving to create beauty and right wrongs. Magic was brighter then, in the City of Song. Folk were richer then, in the City of Wonder. Once this proud city stood as the highest jewel in the glittering crown... [click here for more]|
|37.||"Looking for adventure are ye? Looking for a place brimming with silver and gold, a place dripping with things magical? "I know a place far and not far from here where all of that-and more-can be had. But mind me lads and lassies, there are other things there as well-danger and risk and uncertainty, and creatures never before seen by the likes of sell-swords and wizards who tread... [click here for more]|
|38.||"The world is vast and varied, comprising towering mountains, dense jungles, and sprawling seas. There are regions so cold that their snow never melts, others so hot that their rain turns to steam as it touches the ground. "It is this variety of environments that accounts for the variety of life. In my travels I have noted 73 distinct types of pine trees?I estimate the number of fishes... [click here for more]|
|39.||Visit the Heart of the Black Network Known throughout the Realms as the headquarters of the Zhentarim, Zhentil Keep has long been a trade hub, a seat of power, and a nest of corruption at the edge of the Moonsea. This set details Zhentil Keep in the days of Band the Black Lord, before the Time of Troubles. It also presents the new Zhentil Keep, a city nearly destroyed by the insane Cyric,... [click here for more]|
|40.||Immerse Yourself in the Inner Sea! For years beyond measure, folk of Faer?n have sailed and swum the Inner Sea from the Lake of Dragons to the Alamber Sea, but few believed there was more here than a vast expanse of blue water filled with fish, a few sea monsters, and ever-present pirates. Come, take another look and discover new worlds above and beneath the sea. Once you enter the Sea of... [click here for more]|
|41.||Here it is-the second Monstrous Compendium Appendix for the Forgotten Realms campaign world! In these pages you will meet the strikingly beautiful Inhiannan shee, the fingernail-sized monkey spider, and the nightmarish feyr. These and other brand-new, custom-made monsters (and a few updated favorites) lurk within this booklet, waiting for you to unleash them into your own campaign. As always, the... [click here for more]|
|42.||There are many parallel worlds, and in times past, travel was easy between them. But those ways are now lost. Those worlds are forgotten. Or are they? Welcome to the Forgotten Realms. this volume, brimming with the newly rediscovered facts and original fiction, introduces you to the best-selling world of Faer?n, where elves are mysteriously disappearing, and magic is an art gifted by a goddess.... [click here for more]|
|43.||This adventure is designed for use with the Advanced Dungeons & Dragons game and the AD&D Battlesystem Fantasy Combat supplement. It cannot be played without these games This is the first Battlesystem supermodule. The tiny village of bloodstone pass s menaced by an army of thousands of brigands - orcs, goblins, giants, and human renegades led by a powerful assassin. Outnumbered and helpless,... [click here for more]|
|44.||The battle between the mighty undead army of the Witch-King of Vaasa and the forces of Bloodstone has come to a standstill. As long as the source of the Witch-King\'s power is at work, his evil forces will never be defeated! As the rulers of Bloodstone Pass, it is up to you to find and destroy the source of Vaasa\'s power. All you have to do is journey to the Abyss, confront the mightiest demon... [click here for more]|
|45.||The Red Wizards of Thay, as cruel and horrible as they are powerful, they have ruled their eastern realm for as long as any sage can remember. They can be powerful allies, or deadly enemies. The Red Wizards know the darkest secrets of the strongest magic, and will sell their skills to the highest bidder. Thay is a land of slavers and tyrants, of intrigue and murder, of danger and opportunity.
In... [click here for more]|
|46.||A great evil force descended on the town of Phlan years ago. The townspeople were all either killed or driven away, and Phlan became (literally) a ghost town. Fifty years later, the survivors are ready to reclaim their town. But they need a band of strong and brave adventurers to lead the fight-they need you. Ruins of Adventure is a set of connected short adventures written by James Ward, David... [click here for more]|
|47.||The Undead. Denied the eternal rest of Death, cursed to wander the many planes and worlds forever, their very existence a mockery of life they constantly crave yet cannot have. Created by the foulest of magics, they have only one thought, on burning goal: revenge against the living. Or do they? Lords of Darkness is an anthology of short adventures set in various locations in the Forgotten Realms,... [click here for more]|
|48.||The Forgotten Realms fantasy world has been the site of many great adventures and home to countless valiant heroes and infamous villains. Many a tale of derring-do has been recounted in novels like the Moonshae trilogy by Douglas Niles, The Crystal Shard by R. A. Salvatore, Azure Bonds by Kate Novak and Jeff Grubb, and Spellfire by Ed Greenwood (creator of the Forgotten Realms fantasy world). Until... [click here for more]|
|49.||Dungeon Delving can be delightful. Wandering in the wilderness is a wonderful way to pass the time. But for the ultimate in opportunity, intrigue, and unexpected danger, try visiting the nearest village, town, or city. A city is much more than a rest stop, a watering hole, or a placee to but equipment. Any community, from the smallest hamlet ot the most crowded medievial metropolis, offers adventuring... [click here for more]|
|50.||Continue your tour of the Ravens Bluff campaign setting, the brightest spot on the Dragon Reach. Meet Jack Mooney, proprietor, manager, and ringmaster of the Realms' largest circus. Lucky visitors receive invitations to ourParty on Embassy Row, where intrigue and high society collide. Visit Lord Mayor Charles Oliver O'Kane's study for a quick peek at Elminster's notes on Ravens Bluff and environs.... [click here for more]|
|51.||Ahoy maties! Cast off for adventure with the members of the RPGA Network. Get to know one of the busiest ports of the Sea of Fallen Stars, where adventure awaits on land, at sea, and below the waves. Pirates, honest sailors, smugglers, fishermen, and water creatures rub shoulders with stalwart adventurers bent on exploring the ships in the harbor, businesses on the waterfront, and a few mysteries... [click here for more]|
|52.||Situated where the Fire River flows into the Sea of Fallen Stars, Ravens Bluff is a bustling port and trade center. Residents and frequent visitors to Ravens Bluff often boast that the city is the brightest spot on the Dragon Reach, but even the proudest citizen thinks twice about taking to the streets when the Veil, a thick, cold fog, rolls in.
The veil turns the city's vigorous docks into a gloomy... [click here for more]|
|53.||Welcome to the picturesque village of Eveningstar, nestled at the foot of the Stonelands where the River Starwater winds down a gorge and snakes into the King\'s Forest. Here, the Knights of Myth Drannor began their famous adventures. Here, the Ladies of the Brazen Blade, The Company of the Singing Sword, The Steel Shield Band, and many other came, clutching royal charters from King Azoun with the... [click here for more]|
|54.||Come, all ye seekers after treasure beyond your ken and adventure greater than any you can dream! Come, all ye mighty warriors, seekers after prey worthy of your peerless skills, and stalk the Children of Ubtao. Walk th streets of the city of Mezro, of the Maze of Life. Meet the barae, the holy warriors of Ubtao, those men and women who will live forever sustained by their wisdom and their faith.... [click here for more]|
|55.||Between Cormyr and the Moonsea lie the beautiful forests and fields of the Dalelands, home to some of the most powerful characters and exciting adventures in the Heartlands. Proud and free, these scattered realms stand against the dark evil of Zhentil Keep and the savage raiders of the mountains and forests. Ancient magic lies buried in dangerous ruins within the vast Elven Woods, waiting for the hand... [click here for more]|
|56.||A fantasy city can be a vast, sprawling, mazelike place. Main streets turn into blind alleys. Thriving markets adjoin crime-infested slums. The wise traveler avoids problems by consulting his Trail Map. TM4 maps out not only the grand city of Waterdeep, but also other cities featured in the Avatar trilogy: Shadowdale, fabled home of Elminster the Sage, and Tantras, a bustling port on the Dragon... [click here for more]|
|57.||One of the oldest and most interesting kingdoms on the continent of Faerun, Cormyr is a land of classic fantasy wherein a strong king rules his subjects fairly and evenly, nobles struggle against each other for the little power the king doesn't keep for himself, and adventuring companies clear forests of ferocious monsters for a small share of the crown's treasury. And-there's the magic. Lots of magic.... [click here for more]|
|58.||They are the stuff legends are made of. In fact, they are legends. The major characters who have fought -- and in some cases died -- for the sake of goodness and justice in all parts of the Forgotten Realms campaign world are chronicled for posterity in Heroes' Lorebook, a 160-page compendium of the heroes whose exploits have filled dozens of novels over the past decade. Inside you'll find updated... [click here for more]|
|59.||Ever wonder why priesthoods in the Realms continue to flourish, despite the secular power of rich merchants and the land-shattering spells of the archmages? The answer lies in the mighty spells heretofore kept concealed by the robed clergy of the cloisters. These sacred spells are now revealed in these pages, drawn from legendary holy books presently "lost" on Faerun. To read Prayers From... [click here for more]|
|60.||Hellgate Keep-a name that once make the boldest of heroes shudder in fear-was long ago known as the fair citadel of Ascalhorn, a have for elves and humans. Then a demonic horde of baatezu and tanar'ri destroyed all remnants of real civilization and turned it into a den of malevolence. Today, the citadel lies ruined. The Mistmaster and the Harpers destroyed the keep and ended its centuries-long reign... [click here for more]|
|61.||What's a DM to do when the player characters in his campaign become so powerful that nothing in the 'world is a challenge for them anymore? Just what are the essential ingredients in an adventure geared toward high-level play? Here is a trove of advice and new rules for every AD&D game Dungeon Master who wishes to create adventures for truly legendary heroes. Find everything you need to create... [click here for more]|
|62.||Unveil the forbidden secrets of Nog and Kadar! The Nogaro River has seen the rise and gall of countless empires, unequaled in their evil and terror. Buried but not destroyed, their legacy lives on, shrouded by the tangled jungle and by time itself. With Ruined Kingdoms, bold explorers can at last lift the veil of oblivion and unravel the mysteries of a dark and sinister past. Inside you'll discover:... [click here for more]|
|63.||Shifting sands conceal much from the eyes of man. Winds howling across the rolling dunes peel back the veil of time to reveal aeonic ruins or crumbling tombs, long preserved by a shroud of sand. Wrecked and forbidding, monoliths command attention in many unpredictable locales.
The remnants of antique civilizations litter the Land of Fate, where time-ravaged towers and decaying shrines hide in the... [click here for more]|
|64.||Once, the Tribe of Altair roamed the sands, free as the great eagle on the wind. Now, caged by an evil mage, these desert riders yearn for their lost freedom. But Fate takes a hand as a noble djinn seeks to fulfill an ancient wish.... In this unusual three-part scenario, players take the roles of the men of the tribe, who stage a revolt after being enslaved in the Pit of the Laughing Efreeti and... [click here for more]|
|65.||In the dangerous, fast-paced world of adventuring, knowledge means survival. In a age of legends, even the greatest heroes need technical advisors.
Inside Sages & Specialists you'll find ten new NPC specialist classes--from apothecary to seer, from engineer to scribe--each with his own special talents and insights.
In addition, this book contains a host of new rules that directly affect the... [click here for more]|
|66.||Welcome to the Monstrous Compendium volume that finally details the powerful creatures unique to the outer planes.
These denizens of the planes can be powerful allies or terrible enemies.
From aasimon to zoveri, and everything between, this supplement is a must have for any DM planning to run an adventure in the outer planes.
MC8: "Monstrous Compendium... [click here for more]|
|67.||The Hogunmarkdomain sourcebook details the people, land, customs, and culture of Hogunmark, a Rjurik domain on Cerilia's northern frontier. Queen Freila, the ruler described in The Rjurik Highlandsaccessory, has died, leaving the domain without a clear successor. This book assumes your player character (PC) is one of her six landed jarls (though you can play a different type of character if you choose).... [click here for more]|
|68.||Untamed by the laws of man, the Giantdowns region remains a buffer zone between the ruined empire of Anuire and its northern neighbor, the Rjurik Highlands. The Great Downs themselves are the stuff of legend: Giants, they say, are buried beneath the mounds, awaiting some call to rise and battle once more. But in the meantime, other forces threaten the Downs. A new awnshegh, the humanoid known as... [click here for more]|
|69.||Look to your weapons! Here comes a horde of the strangest creatures ever to inhabit the worlds of the AD&D game. The denizens of the original FIEND FOLIO tome are back, updated and expanded for the AD&D 2nd edition game.
Treat yourself to an in-depth look at the peculiar achaierai, vicious stilt-legged birds that roam the infernal planes - and they also hunt closer to civilization. Find out... [click here for more]|
|70.||This book, a full-scale revision and expansion of the rules in the original Battlesystem Fantasy Combat Supplement, gives you all the information you need to set up and play battles with miniature figures.
These rules can be used without the AD&D game books, but you can also convert characters and creatures from an AD&D game campaign and use them in Battlesystem scenarios.
Lavishly illustrated... [click here for more]|
|71.||Stjordvik is a domain teetering on the brink of economic collapse, but rich in resources that could inject fresh life into the royal treasury. The land is politically fragmented by provincial jarls who go their own way rather than heed their king, but at the same time populated by freemen who disdain those petty power-seekers. For centuries the Great Oak Wall along the northern and western borders... [click here for more]|
|72.||Every land in Cerilia depends on the sea for military strength and trade. Many times, the quality of a regent's fleet and the naval power at his command prove the deciding factors in his success or failure as a ruler.
This supplement expands the Birthright domain and War Card rules to handle sea travel and combat. Players can use the sample navies included for Anuirean, Khinasi, and Rjurik kingdoms... [click here for more]|
|73.||Sailors of fortune, dealers in danger... Sunlight glinted off the chill blue waters of the Krakennauricht. The lapping of waves against the merchant trader's hull to lull the roundship's crew into relaxing their attentions, but these sailors were too seasoned to give their enemy that advantage. Pirates, deep-sea denizens, and especially the abominable Kraken could decimate an unwary... [click here for more]|
|74.||When the true gods punished Istar by wreaking the Cataclysm on Krynn, a shower of meteors pounded the continent of Ansalon. Halfway around the world, a similar continent was shattered by a single, enormous meteor. Thousands of square miles of land disappeared beneath a smoking sea of magma, which boiled up from beneath the planet's crust. Mountain ranges were toppled, rivers changed course, and weather... [click here for more]|
|75.||Dragons - once they were mere legends'stories told to frighten children. Now, they are living nightmares. From Draconian patrols on the streets of port Balifor to the haunted depths of the Blood Sea, the dragons have returned to Krynn.
Enter the ravaged land of Ansalon, a land forsaken by gods, beset by fell beasts, and championed by desperate heroes. Enter the Age of Dragons. The world of Krynn... [click here for more]|
|76.||At last, the secrets of the dwarves revealed!
The two booklets contained in this set hold information that has never before been collected in one place. Songs of the Loremaster, for players to read, chronicles the history of the dwarven race on Krynn, from their first appearance on the planet's surface to their withdrawal following the Cataclysm. A World in Stonepresents each kingdom... [click here for more]|
|77.||This volume of the exciting Monstrous Compendium series brings you the unique creatures of Krynn: astral dragons, Krynn minotaurs, the various races and tribes of dwarves and elves, knights of Solamnia, kender, and dozens of other creatures and monsters from both Ansalon and the new continent of Taladas.
MC4: "Monstrous Compendium Dragonlance Appendix"... [click here for more]|
|78.||If you have been intrigued by the Dragonlance setting, but have felt intimidated by the sheer amount of information it comprises, this is the book for you.
This book will not baffle you with "game jargon." It presents the world of Krynn in a manner you are sure to find entertaining and informative. Through a combination of original fiction and long-established fact, you will discover... [click here for more]|
|79.||You're guiding your party through a dense swamp. Suddenly, the jaws of three large crocodiles snap menacingly. The fighter draws his sword, and the magic-user prepares to cast a spell. The crocodiles creep slowly closer. Time out. Have to find the tables in the rules. Resolving combat is just a dice roll away if you have the D&D Combat Shield. All the tables you need are included on this... [click here for more]|
|80.||Your party moves stealthily up the dark hallway. Torn cobwebs dangle from the ceiling; to the south, a huge, iron door creaks eerily in the mysterious wind. A massive iron gate crashes down, blocking the corridor ahead! Wait a minute. The pencil broke. Mapping dungeons is quick, easy, and exciting with the 3-D Dragon Tiles. Use the Dragon Tiles to bring your Dungeons & Dragons and Advanced... [click here for more]|
|81.||Princess Arelina rushes from the tent as total disorder breaks out across the camp. She descends on your party as you struggle to secure your weapons . . . Wonderfully descriptive, isn't it? Well, now you can see it for yourself with the 3-D Dragon Tiles. Use the Dragon Tiles to bring your D&D adventures to life. This package includes 3-D figures featuring tents, trees, carts, a waterfall,... [click here for more]|
|82.||Are you ready to face the horror of the Hivebrood, the gruesome Geonid, or the dread Dusanu? These and many other baleful beasts lurk within the pages of this manual, waiting to challenge even the mightiest adventurers! The Creature Catalogue is the first major expansion to the range of D&D game monsters. Within its covers have been collected all the curious creatures first presented in the... [click here for more]|
|83.||Red dragons. Storm giants. Dragon rulers. Frost giants. They're all here, in this book, in complete, ready-to-play mini-adventures. No matter what level your characters are, there is something here for you (and them). Need a diversion? Want to spice up a long-running campaign? Want to play, but don't have more than an hour or so? This is the book for your gaming group. As DM, you have everything... [click here for more]|
|84.||Have you ever wondered why, in a world full of magic, there are no enchanted labor-saving devices? Few magical modes of transportation? No bespelled byproducts of the inventor's art? Wonder no more! They are all here, in this latest compendium from the wizard's lair:The Book of wondrous Inventions! The Book of Wondrous Inventions is useable with both the D&D and the AD&D game systems. Each... [click here for more]|
|85.||Blue Fox, scramble. Red Dragon at 5 o'clock! The Realms of the Sky belongs to Serraine, the incredible Flying City of the gnomes. They know no borders, and fear no monsters. From the far reaches of Alphatia to the mysterious lands of Arypt, their neverending quest is for the magical fuel.that will keep them flying! Top Ballista describes the City of Serraine and its facetious inhabitants.... [click here for more]|
|86.||MAGIC AND MYSTERY The Nithians have long been the stuff of legend on the outer world; they are a little less mysterious in the Hollow World.
Ruled by powerful pharaohs, said by some to be Immortals in mortal form, they are the most changeless of all the cultures in this realm. What are the fabled powers of the Nithian pyramids? Is there still a relationship between the Haptans and the Tanagoro tribes?... [click here for more]|
|87.||Imperial Intrigue! Once a great people in the Known World, the Milenians now administer a mighty Empire in the Hollow World. Loosely inspired by classical Greece, this is a nation of philosophers, oracles, architects, and mighty pikemen in a strange land where Citizens elect their own leaders, and ultimately the Emperor himself. A society as political as Milienia cannot avoid intrigue,... [click here for more]|
|88.||The King of the Fairies rules a magical world of mischief, intrigue, danger, and adventure rivaling anything the human world can offer. From brownies, leprechauns, pixies, and sprites to pookas and even centaurs, all creatures of the enchanted woodlands reveal their secrets for the first time.
PC1: "Tall Tales of the Wee Folk" (1989), by John Nephew, is... [click here for more]|
|89.||Third Adventure in the Blood Brethren Trilogy.
To find the Immortals!
The all-powerful Immortals have vanished! The quest to locate them has led across the Atlass Ocean to the land of the Shahjapur, where moguls hunt tigers, untouchables respectfully avoid higher castes, and holy fakirs perch immobile for years on end.
In this land of shrines and elephants and shapeshifting assassins, resolution... [click here for more]|
|90.||This new almanac provides a massive collection of world events for the game year of AC1011.
It picks up where the previous almanac ended, wrapping up major plots that started in the game year of AC1010, and starting new ones.
Battles, skirmishes, and a host of historical events take place in a world in perpetual development, enough to fill an entire game year! ... [click here for more]|
|91.||Thyatis. An empire run with military precision. An empire wherin fighting prowess is the most highly prized talent of all, and gladiatorial skill can lead to governmental status. Alphatia. An empire not so much run as allowed to exist by its aristocracy. An empire wherein magic use is the only talent that counts for anything, and lack of it can lead to a life of slavery.
Product History... [click here for more]|
|92.||The other half of the core monsters for AD&D 2e, originally released as looseleaf sheets to fit in the original Monstrous Compendium binder.
MC2: Monstrous Compendium Volume Two (1989) is the second monster manual for AD&D 2e. It was published in August 1989.
Moving Toward AD&D 2e. During the AD&D 1e era (1977-1989),... [click here for more]|
|93.||Dwarves have a reputation that is both good and bad. On the good side, they are known as loyal, hard-working, dependable, and fierce defenders of their homes. On the other side, they are condsidered...well, a little dull. No longer. The Dwarves of Rockhome, the latest Gazetteer for the DUNGEONS & DRAGONS games system, gives you a complete, in-depth look at a vibrant, living, anything-but-dull... [click here for more]|
|94.||The Haunted Tower game. Contents:
The Fighters' Academy (16-page adventure module)
Tower of Evil (16-page adventure module)
Lair of the Vampire Lord (16-page adventure module)
2 Dice (d6 and d10)
The Haunted Tower (1992), by Julia Martin, is the third and final adventure pack for... [click here for more]|
|95.||"Get the fantasy miniatures game that started it all! Chainmail is a fully fleshed out fantasy miniatures game that puts YOU in charge of your very own army. Whether you want to fight historical battles based in the trenches of reality or fantasy battles rife with magic and fantastic beasts, Chainmail gives you the rules to fight the wars you want to fight! The Chainmail Medieval Miniatures... [click here for more]|
|96.||DM's how many times have you told your players, " Well, you walked for five days, saw some trees and a few animals, and now you are at the dungeon"? You would like to create more challenging encounters, but who has the time to develop all those mini-adventures that make journeys so exciting? The Book of Lairs is the first in a series of ground breaking AD&D accessories. This book contains... [click here for more]|
|97.||This is the second in a series of ground-breaking AD&D accessories. Within these pages are nearly 70 fully developed adventures that can be inserted into any campaign. They are ready-to-play challenges for all levels of characters. DMs need not spend long hours creating diversions for their players?we've done it for you. If you have The Book of Lairs, you already know what you'll find herein.... [click here for more]|
|98.||As any good Dungeon Master knows, preparation is the key to a great adventure. The more work done in advance, the smoother the play session will go. And nothing turns players off faster than a DM fumbling for the right piece of information in the middle of a fast-paced session. That's where the Dungeon Master's Design Kit comes in. Inside its 96 time-saving pages are scores of organizational ideas,... [click here for more]|
|99.||No longer will you the Dungeon Master need to spend precious time laboring over the task of generating non-player characters.
This valuable booklet contains hundreds of pre-rolled non-player characters of all classes and types, complete with alignments, sex, personalities and much more.
The Rogues Gallery is specially designed to be compatible with Advanced Dungeons & Dragons. It will save... [click here for more]|
|100.||YOU SHOULD BE AFRAID OF THE WATER... When the sun sinks low, the sea devils rise dripping from the dark waves. They swarm like sharks, lethal and unstoppable. Death glints like a promise in their rabid eyes, and the blood of their prey paints their claws and teeth scarlet. Night after night they come, slaying all who stand in their way. Their sudden raids have devastated the island, bringing fishing... [click here for more]|