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Secondaries #02 PSI Files Edition (M&M3e)

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Secondaries #02 PSI Files Edition (M&M3e)
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Secondaries #02 PSI Files Edition (M&M3e)
Publisher: Rhinotaur
by Marc P. [Verified Purchaser]
Date Added: 05/14/2012 20:03:57

The Secondaries are a a series of short PDFs that propose to provide not a single super powered NPC, but rather a handful of low powered, secondary NPCs (hence the name). These are fairly no frill products designed, art free, with compact stat blocks and backgrounds and game use that run roughly 1/3 of a page, with the stat block each NPC is roughly a half page. The intended use is to provide GMs with second string and backup NPCs that are more than just a generic collection of stats without personality. Each character is presented with a background to distinguish themselves from the stock template and make for a more unique and memorable character

Secondaries #1 Three characters are provided here: Aunt June, Jenn Marie, and Butch all at PL 2 and filling the roles of elderly relative, attractive young woman, and athletic teen respectively.

Secondaries #2: PSI Files The three characters here are intended to provide depth to the PSI Files: Grey Ops product also from Rhinotaur. Each of the characters here, Dr. Terra White, Derrick Chase, and Colonel Philip Prowess, is elaborated on in greater detail here than in the Grey Ops product.

Closing Thoughts The idea behind the Secondaries line is an interesting one, and while I didn't see a strong need for it based on the first product, the second showed the promise of the idea as implemented. By expanding on second string NPCs from the Grey Ops product the Secondaries provided additional information for those GMs who desired additional detail, while allowing the publisher to maintain the focus of that product on the Grey Ops team. In this way the Secondaries proves a useful addition without also diluting the core intent of the primary product.

The idea here has merit, and I would like to see more of it covering other NPC types, especially characters within the Law Enforcement community, underworld characters, and other NPCs that player characters would use in-game as contacts, informants, or have interactions with, during the course of a game. Personally, as a GM, I would find more use from those forms of NPCs rather than character specific ones, which I prefer to see players work up on their own to better dovetail into their character;s background.

Rating: 75% - a good idea that would benefit by focusing on more GM used NPCs rather than character background NPCs

Author's note: Review copies of these products were provided to me by the gentlemen at Rhinotaur for the purposes of this review.



Rating:
[4 of 5 Stars!]
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