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Blood Mage - For 5th Edition $0.88
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Blood Mage - For 5th Edition
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Blood Mage - For 5th Edition
Publisher: Terran Empire Publishing
by Monica G. [Featured Reviewer]
Date Added: 12/10/2018 23:08:10

Blood Mage is a short supplemnet for 5th Edition D&D by Terran Empire Publishing that describes a new class for use in use with the standard rules. Rather than simply reskinning a class like sorceror or warlock, this book presents something very unique that is distinct from the classes we see in the core rules. This class can cast spells, of course, but with a somewhat limited spell list. They do, however, have a cool ability that lets them drain own blood for use as a material spell components for the cost of a few hit points. They have a number of other blood-themed abilities, such as the ability reduce the damage they take, cure diseases they are are afflicted with, and the power to make their enemies gush blood. At high levels, Blood Mages can even gain control over an opponent's body and force them to act as they wish. Many of of the Blood Mages powers based around a pool of blood points that alot a certain number of ability uses per long rest. They gain blood points every few levels, with bonus points equal to their constitution modifier. The points can be spent on special abilities, such as gaining advantage against poisons, altering thier spells to make opponents reroll saves or allowing allies to automatically succeed saves, or even doubling the duration of a magic potion. They even have the ability to summon weak, gruesome minions. This makes Blood Mages very flexible--but that's not the only thing that makes them such a flexible class. As they gain levels, Blood Mages also gain the ability to scar themselves in ways that give them new powers. They can choose which scars to apply each time they gain a new one, with a choice of various useful abilities, such as facial scars that enhance the senses or give abilities to sense things normally unseen such as alignment. Other forms of body scarring grant them protections such as the effects of the Feather Fall spell, resistance to a specified element or damage type. One of the cooler scars even lets the character summon a blood ooze--a new monster that is described in this book. As well, the book as a few other nice touches. There is short list of new spells for Blood Mages, which add some nice flavor. Some story elements, and perhaps some Blood-Mage-related backgrounds would have been nice, but aren't really necessary to make this an awesome book. A few other clarifications might be nice as well. The book could stand to clarify a few minor issues--such as whether the mage's victim realizes when its body has been taken over, but that's not a big problem. If you are a dungeon master, I do recommend making sure that you are comfortable with the Blood Mage given its gruesome theme and varied abilities, which some may find a bit overwhelming. Overall, this is an amazing addition to the class offerings in the Player's Handbook. It offers something very unique that stands out from the other classes that is probably worth having in your game. After reading this book, I can't wait to have the chance to play a Blood Mage.

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Rating:
[5 of 5 Stars!]
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Creator Reply:
Superb!
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