Title |
Publisher |
Price |
An Eye for an Eye
Rise and shine, nightstalkers. The sun is up. We're up. And you're about to be put down for good! Avengers: the bloodthirsty, incensed, outraged and self-righteous among hunters. What makes a normal person go toe to toe with monsters-and win? Insanity? Divine blessing? Driving will? Just ask. Then again, you may not get an answer. Actions speak louder than words.... [click here for more] |
White Wolf |
$13.99
|
The Best Defense
"We know your kind. You stalk and kill innocent human beings for your own amusement. Not on our watch. This is our turf. You're not welcome." Defenders: stalwart, determined, the last line against the monstrous hordes. What drives a person to make herself a veritable shield in the war against the abominations? Passion? Pride? Penance? There's no time to ask. They're... [click here for more] |
White Wolf |
$15.00
|
Amid the Horrors of the World. . .
Every hunter can attest that there are no certainties on the mission. No one knows who the Messengers are, where monsters come from or why certain people are chosen to be imbued. But now, a new force emerges, a new creed never seen before. Can these strange, distant, isolated people answer the questions on all hunters' lips? Or does their seeming... [click here for more] |
White Wolf |
$15.00
|
Let He Without Sin. . .
"Monsters exist. What's so hard to understand? The hard part is helping them. If we don't, we're no better." Innocents: the unabashed, direct and accepting among hunters. The Innocent recognize that monsters were once people; that there's a fine line between human and inhumane, and that even hunters can cross it. Innocents naive? No. Assuming all creatures... [click here for more] |
White Wolf |
$15.00
|
Justice Is Blind
For your crimes against humanity, I find you guilty! May God have mercy on your soul!" Judges: the self-appointed law among hunters. Judges understand that evil is a choice, not an affliction. The abomination who stalks and kills people can be a monster. . . or one of the imbued. What makes these hunters decide who lives and dies? Arrogance? Prudence? Insight? The... [click here for more] |
White Wolf |
$11.50
|
Every Revolution has its Martyrs
"You monsters can't win. You can strike me down, but another will rise to take my place!" Martyrs: The sacrificial among hunters, but by no means the lambs. Martyrs believe that inspiring the imbued against the supernatural means leading from the front, suffering the teeth and claws of the enemy and perhaps even dying for the cause. What makes these... [click here for more] |
White Wolf |
$15.00
|
The Hand of Salvation
I am here to confess your sins. It's never too late to repent your monstrous ways. . . even after an eternity." Redeemers: the self-appointed saviors among hunters. Redeemers believe that any soul, even a monster, can atone for its sins. The price of penance is high, though - as high by the reckoning of these imbued as the depth to which the enemy has fallen.... [click here for more] |
White Wolf |
$15.00
|
Prophets or Madmen
Monsters might win battles, but we are going to win the war.Visionaries: The thinkers, prophets and leaders of the imbued. Hunters struggle against the supernatural night after night, but to what end? Visionaries live in the now and look to the future, hoping to guide the imbued to a better world maybe one that only they can see. What makes these hunters so certain of their calling?... [click here for more] |
White Wolf |
$15.00
|
The End Is Nigh
Monsters are everywhere, lurking in the shadows, masqueradingas upstanding citizens or hiding in plain sight. They murder,abuse and oppress humanity. They have to be stopped, at anyprice. A new force emerges among hunters, a new creed neverseen before. These chosen are bent on obliterating the supernatural and anyone who gets in their way. Are these wanton killersthe worlds messiahs... [click here for more] |
White Wolf |
$12.00
|
Dead Things Walk the Earth...
Your neighborhood isn't the only place crawling with zombies, bloodsuckers and ghosts. They're all over the world! Fortunately, so are hunters. We fight monster everywhere. But unless hunters can unite, our weapons, knowledge and tools will be lost with each of us. Together we stand, divided we fall.
They Better Run
The Hunter Survival Guide is... [click here for more] |
White Wolf |
$18.99
|
The End Is Nigh
Once, hunters were normal people who lived regular lives, just like you and me. That was before. Now that the Messengers have touched them, the imbued recognize the real horrific world ruled by monsters. But who are the Messengers, where did monsters come from and why were these once-blind people chosen to inherit the Earth? The answers lie in the ravings of a madman.
Its Just the... [click here for more] |
White Wolf |
$14.00
|
Do Not Go Gentle...
Now that your hunter knows the truth about the World of Darkness - that monsters lurk in the shadows, prey upon helpless victims and oppress humanity - he goes well armed into the night. Finally, the predator will know what it means to be prey.
Into That Dark Night
Now, you as a player can go well armed into your Hunter games.
The Hunter Players... [click here for more] |
White Wolf |
$24.00
|
The Reckoning Is at Hand
We know you're out there, lurking in the shadows, manipulating people like puppets. You monsters have controlled mankind for centuries, but you have weaknesses. You can be killed. Just remember, we're cattle like all the rest. That is, till we learn your secrets. Then we'll see who's in control.
Note: This product now includes the Storytellers... [click here for more] |
White Wolf |
$15.00
|
And they shall know that I am the Lord
Hunters have been exposed to the truth of the World of Darkness that monsters exist, preying upon humanity and they lash out at or reconcile their oppressors. But how does the world and its monsters respond to these dangerous people? Does the supernatural even notice them? Is their crusade in vain? When I shall lay my vengeance upon... [click here for more] |
White Wolf |
$25.00
|
Take Back The Night
For centuries, supernatural powers have reigned, warring among themselves, culling the human herds and lashing out from the shadows. The creatures of the night have held court since before the dawn of history.
Nothing lasts forever.
From the throng of humanity, individuals emerge who know the truth. They know monsters exist. Enough is enough. The forces of darkness... [click here for more] |
White Wolf |
$12.99
|
Ignorance Is Bliss
Most people go through life on a daily, endless round of chores and tasks - paying bills, going to school, working a job, raising a family. Many live their lives in ignorance of the danger that passes them on the street or lives in the mansion on the hill, walking through a bright blindness all their lives. Some, however have their blindfolds ripped off, and the truth laid... [click here for more] |
White Wolf |
$16.50
|
Time of Judgement is the final book for the World of Darkness as you know it, and helps you resolve the stories of five different games: Demon, Hunter, Changeling, Mummy and Kindred of the East.
This is the mother of all finales, offering you various scenarios and Storytelling ideas for ending or saving your game world. Are we all doomed, or is there hope for a new beginning? ... [click here for more] |
White Wolf |
$21.99
|